Sample Space, Events & Axioms
You already trust two obvious things about a die's chances — none is negative, and together they make one whole. Write those obvious things down carefully and you have the three axioms, from which every other rule of probability quietly follows.
What you'll learn
- Sample space, outcome, and event (a subset of the sample space)
- The three axioms: non-negativity, P(S) = 1, additivity for disjoint events
- What the axioms force for free: complement, P(empty) = 0, monotonicity
- Inclusion-exclusion when events overlap: P(A∪B) = P(A) + P(B) − P(A∩B)
Before you start
Roll an ordinary die. Even before it lands, you know the chances: each of the six faces, one in six. And without anyone ever teaching you, you already trust two things about those chances — that no face has a negative chance, and that the six of them together make one whole. Those feel too obvious to say out loud. Yet it is exactly the obvious things, once written down carefully, that the rest of probability is built on.
Naming the pieces
Let us name the parts on this familiar die. The full list of what can happen — 1, 2, 3, 4, 5, 6 — is the sample space, written S. A single result, say a 4,
is an outcome. And a question like “was it even?” picks out a part of that
list, {2, 4, 6} — that part is an event. So an event is just a subset of the
sample space, and probability is simply a rule that hands each event a number.
Three obvious demands
What must that rule obey to be sensible? Just three short demands — the axioms — and each is only one of the die-facts you already trusted, made general.
- Non-negativity. Every event’s chance is at least zero:
P(E) ≥ 0. No event happens a negative amount. - Normalisation. The whole sample space has chance one:
P(S) = 1. Something on the list is certain to happen. - Additivity. If two events
AandBcannot happen together — they share no outcome,A ∩ B = ∅— then their chances simply add:P(A ∪ B) = P(A) + P(B).
One warning while that third axiom is fresh, because two words get swapped
constantly here: disjoint is not the same as independent. Disjoint (mutually
exclusive) means the two events cannot both happen. Independent — which the next
lesson defines properly — means one happening tells you nothing about the other.
Far from being the same idea, they are close to opposites: if A and B are
disjoint and each has a real chance of occurring, then learning that A happened
tells you B certainly did not, which is about as dependent as two events get.
What the three demands give you for free
Here is the quiet power of writing the obvious down. From these three rules alone, several everyday facts follow without any new assumption.
The empty event has chance zero, P(∅) = 0. Since S and ∅ share nothing and
together are just S, additivity gives P(S) = P(S) + P(∅) — so P(∅) must be zero.
The complement rule, P(Aᶜ) = 1 − P(A), follows the same way: an event and its
opposite share nothing and together fill S, so their chances add to one.
Monotonicity says a bigger event cannot carry a smaller chance — if A ⊆ B then
P(A) ≤ P(B). It is worth watching that one fall out of the axioms rather than out
of intuition. Cut B into the part inside A and the part outside it: B = A ∪ (B ∖ A), two pieces that share no outcome. Additivity gives P(B) = P(A) + P(B ∖ A),
and Axiom 1 says that second term is at least zero — so P(B) cannot fall below
P(A).
Put the three together and every chance is boxed into 0 ≤ P(A) ≤ 1. None of this
was assumed; all of it was forced.
When events overlap
Additivity had a catch — it only adds chances for events that cannot happen together. So what do we do when they can?
Draw a single card from a deck. Let A be “it is a King” and B be “it is a
Heart”. These events overlap, because one card — the King of Hearts — is both. If
you simply add P(A) + P(B), that one card gets counted twice, once as a King and
once as a Heart. To repair it, subtract the overlap exactly once:
This repair is inclusion-exclusion: P(A ∪ B) = P(A) + P(B) − P(A ∩ B). And
notice it contains additivity as a special case — when the events do not overlap,
P(A ∩ B) = 0 and the subtraction does nothing, leaving Axiom 3 exactly. For three
events the same correction continues — add the singles, take out each pairwise
overlap, add the triple back: P(A∪B∪C) = ΣP(single) − ΣP(pair) + P(A∩B∩C).
You can feel the overlap directly. Drag the two circles below: slide them apart and the shared region vanishes, so the chances simply add; push them together and the overlap grows, and that is precisely the amount inclusion-exclusion subtracts.
Drag the events — conditioning shrinks the universe
A worked example
In a class,
P(Maths) = 0.7,P(Physics) = 0.6, andP(both) = 0.5. Find the probability a student passes at least one of the two.
“At least one” is the union, so reach for inclusion-exclusion — and the missing
piece the prediction hinted at is exactly P(both), the overlap:
P(Maths ∪ Physics) = P(Maths) + P(Physics) − P(both)
= 0.7 + 0.6 − 0.5
= 0.8
So 0.8. Without subtracting the 0.5 overlap you would have got 1.3 — a chance
above one, which Axiom 2 forbids, and a clear signal you double-counted the
students who passed both.
A question to carry forward
Inclusion-exclusion fixed the double-counting between two events by subtracting
their overlap. Here is the thread for the next lesson: that overlap P(A ∩ B) is
itself a probability worth understanding on its own — what does it really mean to
ask for the chance of A given that B has already happened?
In one breath
- Sample space
S= every outcome; an event is a subset ofS; probability scores each event. - Three axioms: (1)
P(E) ≥ 0, (2)P(S) = 1, (3) disjointA,B→P(A∪B) = P(A)+P(B). - For free:
P(∅)=0, complementP(Aᶜ)=1−P(A), monotonicityA⊆B ⇒ P(A)≤P(B), and0 ≤ P(A) ≤ 1. - Inclusion-exclusion (overlap):
P(A∪B) = P(A)+P(B)−P(A∩B); additivity is the no-overlap case. Three events: add singles − pairs + triple. - The marks are lost by forgetting to subtract the overlap, or assuming equally-likely outcomes when explicit probabilities are given.
Practice
Quick check
Practice this in an interview
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The law of total probability computes an overall probability by taking a weighted average of conditional probabilities across a mutually exclusive and exhaustive partition. For example, it combines conversion rates from different traffic sources using each source's share of visitors.
The birthday problem shows that 23 people are enough for a 50.7% chance that some pair shares a birthday. The result comes from the 253 possible pairs among 23 people and exposes how people overlook combinatorial growth and confuse matching any pair with matching a fixed date.
In the Monty Hall problem, a host who knows where the prize is always opens an empty door — this action transfers probability mass to the remaining unopened door, making switching win with probability 2/3 and staying win only 1/3. The key is that the host's action is not random.